Lane: computers · Area E · Section 9
Game culture and scene
This section gathers ideas for a further development of the concept. Which of these are implemented in a new exhibition depends on the chosen topics, the available material and the planning of the operator.
Making Design Visible
Design sketches, graphics and music can show how a computer game is created. Complementary materials from developers would be a possible extension of this area.
- Media station: Building a game world from recurring graphic elements
- Gaming station: Design your own small levels and try out different arrangements
- Media station: Compare graphics and animations in different phases of their creation
The interactive offers are design suggestions for a new structure.
The culture around the devices
The existing books, magazines and Software provide starting points for topics beyond individual devices:
- Readers’ letters, charts and trade fair reports as an insight into the use of the time
- Music, demos and disc magazines as an expression of the home computer scene
- Reports on the exchange and distribution of software
- Interviews or additional documents on the work of development teams
For a new tour, suitable examples from the collection are selected and connected by explanatory texts or media offers.