Areas
Collection
Consoles, computers, accessories, games, software and literature: the areas of the complete collection and their inventory lists.
The collection, object by object
Each square represents a device or accessory in storage. Each area links to its inventory list.
- Game consoles
- Computers
- Accessories
- Other areas
- 85Pong consoles
- 197Game consoles, clones and retro consoles
- 108Handhelds
- 189Game console accessories
- 415Computers and learning systems
- 287Computer accessories
- 24Electronic toys
- 18Calculators
- 9Retrocomputing

Game consoles
Home game consoles in the collection up to the PlayStation 5, together with clones and retro consoles. Includes model details and quantities.
Photo: own photograph
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Pong consoles
The collection includes Pong consoles from Atari and other manufacturers. The inventory lists models, technical details and quantities.
Photo: own photograph
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Home computers and single-board computers
Home computers and single-board computers in the collection, with a focus on the 8-, 16- and 32-bit eras. Accessories are documented separately.
Photo: own photograph
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Console peripherals
The collection includes controllers and expansions for game consoles. The inventory lists the accessories and the systems they belong to.
Photo: own photograph
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Home computer accessories
The collection includes drives, memory expansions and other peripherals for home computers. The inventory lists accessories and quantities.
Photo: own photograph
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Electronic toys
The collection includes electronic tabletop games, puzzle games and other gaming devices. The inventory lists models, years and quantities.
Photo: own photograph
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Calculators
The collection includes calculators from different manufacturers in a range of designs. The inventory lists the models present and their quantities.
Photo: own photograph
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Magazines, journals and newspapers
Computer and gaming magazines complement the devices in the collection. This overview links to the documented publications and the issues present.
Photo: own photograph
View areaBooks and brochures
Books, manuals and brochures complement the computers and consoles in the collection. This overview provides access to literature on hardware, software and programming.
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Games and software
Games and application software on cartridges, cassettes, floppy disks and CDs/DVDs complement the hardware. The inventories are organised by system.
Photo: own photograph
View areaAll areas at a glance
The complete collection comprises consoles, computers, accessories, games, software and literature. A particular focus is home computers of the 8-, 16- and 32-bit eras. The following areas provide access to the inventory lists. Other collections complement the history of the devices.
Pong consoles
Electronic toys
Electronic toys mark the beginning of the development of small portable consoles.
Game consoles
Handhelds (portable game consoles)
Calculators
Home computers
- Home computers in the collection
- DIY projects and learning systems in the collection
- Home computer accessories in the collection
Business computers, compact pocket computers and PDAs
- Business computers in the collection
- IBM-compatible PCs in the collection
- Portable computers and laptops in the collection
- Pocket computers, PDAs, tablets and smartphones in the collection
Retrocomputing
Games and software
Software, and games in particular, made home computers and game consoles attractive. Often, it was the decisive reason to buy a particular type of computer or console. One reason for the Commodore 64’s popularity in Germany was its wide range of software.
Sources and further links
Books and magazines often helped a computer system achieve a breakthrough by giving developers access to the documentation they needed to program and expand it.
Miscellaneous
From chips to development systems – everything that does not fit elsewhere: